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Alonso Bocanegra
alonsobocanegra@gmail.com
2020 VES Award winning 3D generalist with focus in characters and lighting. Profound attention to detail and great believer of sticking to the concept while at the same time using research to enrich the final outcome.
Skills
Modeling in 3ds Max and Maya
Digital Sculpting in Zbrush
Asset look development and testing inside CryEngine.
Hair Grooming with Houdini and 3ds max/Ornatrix.
Lighting and Rendering with Vray and Arnold.
Basic rigging with Maya and 3ds Max.
Texturing in Photoshop, Mari and Substance Painter.(Experienced with PBR)
Game ready map creation and baking.
3D Clothing creation in Marvelous Designer
UV unwrapping in 3ds max, Maya and UVLayout
Retopologizing in 3D Coat, Zbrush, Maya and 3ds Max.
Coding in C++, C# and Python.