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Alonso Bocanegra

alonsobocanegra@gmail.com 


 

2020 VES Award winning 3D generalist with focus in characters and lighting. Profound attention to detail and great believer of sticking to the concept while at the same time using research to enrich the final outcome.

 
 

Skills

  • Modeling in 3ds Max and Maya

  • Digital Sculpting in Zbrush

  • Asset look development and testing inside CryEngine.

  • Hair Grooming with Houdini and 3ds max/Ornatrix.

  • Lighting and Rendering with Vray and Arnold.

  • Basic rigging with Maya and 3ds Max.

  • Texturing in Photoshop, Mari and Substance Painter.(Experienced with PBR)

  • Game ready map creation and baking.

  • 3D Clothing creation in Marvelous Designer

  • UV unwrapping in 3ds maxMaya and UVLayout

  • Retopologizing in 3D CoatZbrushMaya and 3ds Max.

  • Coding in C++, C# and Python.